Mar 09, 2007, 10:19 PM // 22:19
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#21
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Academy Page
Join Date: Oct 2005
Guild: A Circle of Ravens
Profession: W/
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/signed Dont mess with my Rit!
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Mar 09, 2007, 11:34 PM // 23:34
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#22
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by Wild Karrde
/notsigned
Channeling is ALOT better now with bloodsong in it, some of the channeling skills need a spirit to really be effective, and its nice to now have a spirit that will actually do something (like attack) rather than HAVING to use distruction. If you want bloodsong moved back to communing then perhaps move anguish to channeling and reduce its energy cost, cause channeling drains your energy really quickly anyway.
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Agreed, I have taken an interest again in Channeling since Bloodsong appeared.
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Mar 11, 2007, 04:13 PM // 16:13
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#23
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Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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geez lousie you guys!
Bloodsong is a Binding Ritual (communing) How does this spirit
have anything to do with Lightning or direct dmg. Its *communitive*
ritual.I dont use ritualists but the move is an utterly pizzpoor attempt
of an up'd.
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Apr 11, 2008, 02:29 AM // 02:29
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#24
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/R
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/agree. Having read through the posts, channelers were rather happy to get a free spirit that synergized with their attribute, whereas communers were clearly wronged in the process. I suggest anet move bloodsong back to communing where it belongs, but create a new spirit under channeling aptly named, spirit of channeling;copy and paste of bloodsong currently in the channeling line. Having played a ritualist, an offensive spirit in channeling to synergize with the spirit buffs/hexes does make sense, but at the same time, getting ripped off with the bloodsong move made me feel like anet forced "bad things" on me; its just so wrong.
Edited by Celestial Beaver: Please be mindful of your language.
Last edited by Fear Me!; Apr 11, 2008 at 02:36 AM // 02:36..
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Apr 11, 2008, 03:34 AM // 03:34
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#25
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Anyways after a little time, I like the move of bloodsong out of communing (which is a bad line) into channeling (which is a good one). I really hope ANet decides to move Pain as well.
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Apr 11, 2008, 03:39 AM // 03:39
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#26
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The Greatest
Join Date: Feb 2006
Profession: W/
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Communing is a crappy attribute line. Channeling is a good attribute line.
I like it in channeling. /notsigned
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Apr 11, 2008, 03:46 AM // 03:46
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#27
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Wilds Pathfinder
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Quote:
Originally Posted by Arkantos
Communing is a crappy attribute line. Channeling is a good attribute line.
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quoted for truth,
and that's why the suggested change would actualy be decent. Channeling just uses the spirit to power their spells, and communing needs every spirit it can get its hands on (the old communing nerf pretty much left the attribute dead).
and once again, quite the thread rezzer today, aren't you "Fear Me!"?
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Apr 11, 2008, 10:46 AM // 10:46
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#28
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Desert Nomad
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what this class needs is simple a bigger variety of aggressive Spirits like Blood Song for Communing, Channeling, but especially Spawning Power needs more Spirits, this attribute has only 1 crap spirit, that has a weak support effect.
I'm for example stil waiting for a wonderful Elite Ghost, that counterattacks damage, whenever its master receives damage, or a nice Spirit, that attacks multiple targets at once.
A Spirit, like vampirism, that doesn't leech HP, but Energy instead. vampirism IS not so extreme powerful, that it has to be a pve only skill...
Also the ritualist needs more spirits, that can deal with their attacks negative conditions. yet the ritualist has with Shadow Song only 1 spirit, that deals a condition, thats imo way too less.
Why has anet given the rit not also spirits, that deal with their attacks condition,s like cripple, daze, burning or deep wound.
Would be very good for Ritualists to give them such Spirits, but meh, na, Anet gave this class instead way too much useless elite skils , useless Urn Skills or some more or less useless weapon spells.
I really want to see Rits havign Skills like these:
Mind Reader [E][Spawning Power)
You will create a Lvl x Spirit for the next xx-xx second. This spirit will steal from their targets x-x Energy Points per hit and you will receive the leeched Energy as heal.
Hatred (Communing)
You will create a Lvl x Spirit for the next xx-xx second. This Ghost wil deal with its attacks xx-xx Damage and hitted targets will also suffer for xx-xx seconds on Deep Wounds
Punishment (Channeling)
You will create a Lvl x Spirit for the next xx-xx second. This Ghost will deal xx-xx damage, but if the foe suffers on a condition, it wil deal double damage.
Revenge[E] (Spawning Power)
You will create a Lvl x Spirit for the next xx-xx second. Whenever its master receives Damage, as long the Spirit lives, will the source of the Damage receive 50-75% of the dealed Damage back as Lightning Damage
Reflection [E] (the heal attribute)
You will create a Lvl x Spirit for the next xx-xx second. As long as this spirit is living, the spirit will suck up every negative condition of nearby Allies every 4 seconds and storing the condition in itself up. (max 5 different conditions)
When the spirit dies then, it will reflect all its sored up conditions to all enemies in the earshot with +25-50% longer duration. Once the store is filled with 5 different contions, this spirit will die automatically and release its deadly load.
Burning Passion (Communing)
You will create a Lvl x Spirit for the next xx-xx second. This Spirit will deal xx-xx fire damage and it attacks will cause its targets to start burning for 1-5 seconds. If this spirit gets attacked with fire or burning, this spirit will get healed of it.
Death Fear (Communing)
You will create a Lvl x Spirit for the next xx-xx second. This spirit will deal xx-xx ice damage and its attacks will cripple and disease foes. if this spirit gets attacked with ice, it will get healed.
just only to list some possible ghosts, the game imo really needs to make ritus more better Spirit Spammers with more versatility for attacking ghosts, other then only pain, blood song, vampirism and shadow song
PS: pain needs imo also a little buff, this spirit should deal imo Bleeding too with its attacks ...
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Apr 11, 2008, 10:59 AM // 10:59
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#29
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Poll Added.
Anyone violating the 12-character rule will find their posts deleted.
Don't do it.
Quote:
Originally Posted by Arkantos
Communing is a crappy attribute line. Channeling is a good attribute line.
I like it in channeling. /notsigned
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/agree wholeheartedly.
A lot of offensive Spirit Spammers (if there are any left in GW) will often spec into Channeling for Painful Bond anyway. Defensive Spirit Spammers don't need Channeling.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Apr 11, 2008, 11:45 AM // 11:45
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#30
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Desert Nomad
Join Date: Nov 2006
Location: @ Sensation Black
Guild: Death is Energy [DIE] ~ Raining fame alliance
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Keep it with channeling so it can fit with OoS. Just a cheap and pretty good.. err spirit.
/notsigned
~Prof.
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Apr 11, 2008, 01:16 PM // 13:16
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#31
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Communing has pain.
Would you move Icy Spear to fire because you want all the damage-dealing skills in a single attribute line?
No.
It's better like this. Chanelling has only 3 binding rituals.
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Apr 11, 2008, 03:55 PM // 15:55
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#33
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Arkantos
Communing is a crappy attribute line. Channeling is a good attribute line.
I like it in channeling. /notsigned
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That's the point...this one move basically eliminated any possibility to have a decent communing ritualist.
You can still have a very effective channeling rituatlist without Bloodsong.
Since it's been over a year, I'll go ahead and /sign this again, although I doubt A-Net will make any changes.
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Apr 11, 2008, 04:01 PM // 16:01
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#34
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
That's the point...this one move basically eliminated any possibility to have a decent communing ritualist.
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No, communing was bad with bloodsong in it. All they did was move a half decent skill from a bad line to a good line.
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Apr 11, 2008, 04:09 PM // 16:09
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#35
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Arkantos
No, communing was bad with bloodsong in it.
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I used to use communing quite often with my Rit when it had Bloodsong, Pain and either Shadowsong or Dissonance. Those three spirits together can pack a wallop, even without having to spec points in Channeling for Painful Bond.
Now, it's simply not worth the investment in communing to keep up Pain and one of the other spirits, when channeling is simply a more powerful line.
To me, Channeling was just fine with Destruction as its key spirit, although it was annoying to have to recast it pretty often (but, as a channeler, you are more likely to be mobile than a communer). Bloodsong's true benefit to the Channeler is its long duration, but that could've been accomplished other ways.
As I've mentioned before, if they simply changed Anguished was Lingwah to drop a Bloodsong spirit rather than a duplicate Pain spirit, I think communers would've been happy.
But, as you mention above and as it stands today, communing is probably one of the least used attributes of ALL classes in GW.
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Apr 13, 2008, 05:51 AM // 05:51
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#36
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/R
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I find it rather ironic how many communing rits there were at one point, and how anet's decision to bring balance the force and nerf communing to create more channeling rits has resulted in the opposite happening; now there are many channelers and few communers. I remember when Factions local mission chats only consisted of 'lf comm rits'. But what can people expect? Communing didn't get the nerf bat, it got the nerftreestump; the Giant Sequoia kind.
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Apr 13, 2008, 05:26 PM // 17:26
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#37
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Emo Goth Italics
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I'm not bothered. Spirits are mainly bad anyway.
They die in less than 2 seconds. And offensive spirits are just...bad...
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Apr 13, 2008, 06:29 PM // 18:29
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#38
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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/notsigned
Channeling, imo, is better then communing to focus on because it has plenty of actual attack skills and I like blood song where it is, communing seems more like something to be used more on a support base, personally I think that pain should be moved to channeling but thats just me.
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Apr 13, 2008, 06:51 PM // 18:51
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#39
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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/not signed
channeling needs an attack spirit
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Apr 13, 2008, 07:25 PM // 19:25
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#40
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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/notsigned
What Arkantos said. Putting a good spirit back into a bad line will just kill it. Communing has [pain]. Channeling has no other good cheap spirits to fuel things like OoS and essence strike anyways.
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